![]() ![]() ![]() Japan ($18.6m), South Korea ($4.56m), and Germany ($5.96m) ranked 3rd, 4th, and 5th among countries when it comes to game revenue.The US posted an estimated revenue of $36.92 million, which is the second-largest game revenue in 2020 for a country. ![]() ![]() The top country when it comes to gaming revenue is China registering an estimated revenue of $40.85 in 2020.Only 26% claimed that they do this to explore worlds and storylines. Around 48% of gamers claim that they play video games to escape from everyday life.Gaming is so popular that 58% of people aged 55-64 game on any device and 91% of people aged 16-24 do the same.A whopping 81% of internet users claim that they play on at least one device each month.About 69% of internet users use smartphone devices for gaming, 41% use PC/laptop, 25% use game consoles, 21% use tablets, 12% use handheld gaming devices, and 6% use media streaming devices. Internet uses, in general, follow the same trend-using smartphones the most.In another report, 85% of gamers use smartphones, 66% use PC/laptop, 43% use gaming consoles, 30% use tablets, 21% use handheld gaming devices, and 8% use media streaming devices.The worldwide PC gaming revenue stood at $37.4 billion. This is followed by Console gaming with $51.2 billion. The worldwide games market revenue in 2020 by segment shows that Mobile is leading the pack with $85.3 billion in revenue.However, because of the wide availability of games-especially mobile games-older generations like the Boomers are also in it. According to recent Generation Z statistics, games are one of the most common things that Gen Zers purchase online. Many think that only younger people are into games. An estimated 56% of Millennials, 51% of Gen Xers, and 51% of Gen Alpha + Z (ages 10 to 22) were active gamers in 2020.Latin America has approximately 266 million gamers and North America has 210 million gamers.This is followed by Europe at a far second with 386 million and third by the Middle East and Africa regions with 377 million.The Asia Pacific region has the most number of gamers in the world with 1.4 billion.Gamers make up 26% of the world’s population.There are around 2.7 billion gamers in the world in 2020.Consumer spending on gaming accessories in Q2 of 2020 in the US reached $584 million.Consumer spending on gaming hardware in Q2 of 2020 in the US reached $848 million.That’s a 50.13% growth from the previous year’s Q2 figure of $797 million. Consumer spending on gaming content in the US in the Q2 of 2020 reached $1.02 billion for content.The average growth of the industry from 2015-2020 is 14.7%.The value of the video games industry in the US was $60.4 billion.Tech giants like Apple, Google, and Facebook have all put their hats in. Thus, many companies have been keen on making their way into the industry. Even so, it is already larger than the movie and music industries combined. The video game industry is still growing. ![]()
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